## Intentionally Blank Unlimited > [!info] Nikita Stulikov > Building [[NEPOBJEDIVI/GAME DESIGN/Game Design List|games as philosophical arguments]] to reach people in a meaningful and engaging way. I'm Nikita, a **game design generalist** ([Professional Diploma](https://www.conestogac.on.ca/creative-industries), 2024 - 2026) with a strong [research](https://www.researchgate.net/profile/Nikita_Stulikov) background in games ([Master of Philosophy](https://philos.msu.ru/en) 2016 - 2022) and advanced development skills in programming and art. > > **Skills**: [[NEPOBJEDIVI/GAME DESIGN/Game Design List|Gameplay Programming]] - [[NEPOBJEDIVI/GAME DESIGN/Toy Worlds Atlas|Puzzle Design]] - [[NEPOBJEDIVI/ENVIRONMENTS/Environments List|Level Design]] - [[NEPOBJEDIVI/NARRATIVE/Narrative Design List|Narrative Design]] - [[NEPOBJEDIVI/ENVIRONMENTS/Zones/Daemonium|3D Modeling]] - [[NEPOBJEDIVI/RESEARCH/Research List|UX & Design Research]] - Business Development. > > **Tools**: Unity 3D, C#, Blender, Maya, Adobe Suit, Figma, Twine, Git, Trello, Flying Donut > > ![[ATTACHMENTS/MaskedAvatar.jpg]] > > [email protected] > [LinkedIn](https://www.linkedin.com/in/nikitastulikov/) || [Itch](https://loikarin.itch.io/) || [ResearchGate](https://www.researchgate.net/profile/Nikita_Stulikov) > [Resume](https://drive.google.com/file/d/1jAw26qoKjbWwxaZXaMdhWnoAEEbHPTfX/view?usp=sharing) || [Portfolio Slides](https://drive.google.com/file/d/1TD_8H90VpYmmqnPCNg8D4RFGfS1BMWoe/view?usp=sharing) #### **Current Project**: [[NEPOBJEDIVI/GAME DESIGN/Toy Worlds Atlas|Toy Worlds Atlas]] <iframe style="border-radius:0px" src="https://itch.io/embed/4285995?link_color=FE6F4B&amp;border_color=3593e0" width="100%" height="152" frameBorder="0" allowfullscreen="" allow="autoplay; clipboard-write; encrypted-media; fullscreen; picture-in-picture" loading="lazy"></iframe> ![[DESIGNS/ToyWorldsAtlas/Gameplay/F-gif.gif]] *** ## SKILLS #### GAME DESIGN: [[NEPOBJEDIVI/GAME DESIGN/Game Design List|Toy Philosophy]] *Toy philosophy is a model-building methodology that allows philosophical exploration and reflection through an extended variety of media formats. With this concept in mind, I draw from thought experiments and theories to engineer original mechanics and design solutions. Together they create unique, meaningful experiences and enhance players' curiosity and wonder. That's what players often look for in games: a new experience that only toy metaphysics and virtual worlds can provide.* #### NARRATIVE: [[NEPOBJEDIVI/NARRATIVE/Narrative Design List|Possible Worlds Engineering]] *My background allows me to identify structural and conceptual flaws that are often overlooked in game narratives. I develop original characters with a coherent inner world that guides how they act within their environment. Cohesive worldviews contribute to a cohesive game world. Especially when world-building draws on real historical cultures, which are often stranger than fiction. The stories in these worlds gain a genuine emotional depth when they balance the medium’s specific capacities with refined literary tools.* #### ENVIRONMENTS: [[NEPOBJEDIVI/ENVIRONMENTS/Environments List|Daydreaming+]] *In level design, I approach virtual environments as playgrounds for minds. Game spaces augment the player's imagination and encourage poetic exploration. The suggestion of multiple play styles, careful guidance, and deliberate pacing present the world as a meaningful system that invites curiosity about its unexplored bounds.* #### RESEARCH: [[NEPOBJEDIVI/RESEARCH/Research List|Game Ontology]] *Game research, and game ontology in particular, offer an analytical, systematic perspective on games, design, and player agency. It allows designers to see a bigger picture of how development pipelines and player experience interconnect. A strong theoretical foundation supports the development of deeper narrative themes, original, captivating mechanics, and excellent player experience.* *** ## PLAYTHINGS #### [[NEPOBJEDIVI/ENVIRONMENTS/Levels/Borders|Borders]] <iframe style="border-radius:0px" src="https://itch.io/embed/3480095?bg_color=00043a&amp;fg_color=ffffff&amp;link_color=c00021&amp;border_color=407ba7" width="100%" height="152" frameBorder="0" allowfullscreen="" allow="autoplay; clipboard-write; encrypted-media; fullscreen; picture-in-picture" loading="lazy"></iframe> ![[ATTACHMENTS/MAPS/Borders/In-Game/Borders_3Scenes.gif]] *** #### [[NEPOBJEDIVI/GAME DESIGN/Universal Acid|Universal Acid]] (literally me) <iframe style="border-radius:0px" src="https://itch.io/embed/3617267?bg_color=b6dcfe&amp;fg_color=0d0d2a&amp;link_color=7aff71&amp" width="100%" height="152" frameBorder="0" allowfullscreen="" allow="autoplay; clipboard-write; encrypted-media; fullscreen; picture-in-picture" loading="lazy"></iframe> ![[DESIGNS/UniversalAcid/UniAcid_Gameplay.gif]] *** #### [[NEPOBJEDIVI/GAME DESIGN/Hypercamouflage Submarine on a Toxic Tropical Vacation at Fortunate Isles|Hypercamouflage Submarine]] <iframe style="border-radius:0px" src="https://itch.io/embed/3660482?border_width=2&amp;bg_color=A3C4F3&amp;link_color=B9FBC0&amp;border_color=E85229" width="100%" height="152" frameBorder="0" allowfullscreen="" allow="autoplay; clipboard-write; encrypted-media; fullscreen; picture-in-picture" loading="lazy"></iframe> ![[DESIGNS/HypercamouflageSubmarine/HyperCamougflage.gif]] *** #### [[NEPOBJEDIVI/ENVIRONMENTS/Zones/Daemonium|Δαιμόνιον]] ![[KITS/DAEMONIUM/DaemoniumTurnaround.gif]] ## MOOD <iframe data-testid="embed-iframe" style="border-radius:12px" src="https://open.spotify.com/embed/track/39piMAGrzEeTV0yAxHRyoA?utm_source=generator" width="100%" height="152" frameBorder="0" allowfullscreen="" allow="autoplay; clipboard-write; encrypted-media; fullscreen; picture-in-picture" loading="lazy"></iframe> *** ![[NEPOBJEDIVI/DS.(_IB_)]]