## Intentionally Blank Unlimited
> [!info] Nikita Stulikov
> Building [[NEPOBJEDIVI/GAME DESIGN/Game Design List|games as philosophical arguments]] written in programming languages. I'm Nikita, a **game design generalist** ([Professional Diploma](https://www.conestogac.on.ca/creative-industries), 2024 - 2026) with a strong [research](https://www.researchgate.net/profile/Nikita_Stulikov) background in games ([Master of Philosophy](https://philos.msu.ru/en) 2016 - 2022) and advanced development skills.
>
> **Skills**: [[NEPOBJEDIVI/GAME DESIGN/Game Design List|Gameplay Programming]] - [[NEPOBJEDIVI/GAME DESIGN/Toy Worlds Atlas|Puzzle Design]] - [[NEPOBJEDIVI/ENVIRONMENTS/Environments List|Level Design]] - [[NEPOBJEDIVI/NARRATIVE/Narrative Design List|Narrative Design]] - [[NEPOBJEDIVI/ENVIRONMENTS/Zones/Daemonium|3D Modeling]] - [[NEPOBJEDIVI/RESEARCH/Research List|UX Research]] - Business Development.
>
> **Tools**: Unity 3D, C#, Blender, Maya, Adobe Suit, Figma, Twine, Git, Trello, Flying Donut
>
> ![[ATTACHMENTS/MaskedAvatar.jpg]]
>
>
[email protected]
> [LinkedIn](https://www.linkedin.com/in/nikitastulikov/) || [Itch](https://loikarin.itch.io/) || [ResearchGate](https://www.researchgate.net/profile/Nikita_Stulikov)
> [Resume](https://drive.google.com/file/d/1d5cTWdEmuZwQqRVI64jOXyarditAsKcZ/view?usp=sharing) || [Portfolio Slides](https://drive.google.com/file/d/1JYCG31yxNUSJ4Mu4enXEQkf3SuZiGFUH/view?usp=drive_link)
#### **Current Project**: [[NEPOBJEDIVI/GAME DESIGN/Toy Worlds Atlas|Toy Worlds Atlas]]
<iframe style="border-radius:0px" src="https://itch.io/embed/4285995?link_color=FE6F4B&border_color=3593e0" width="100%" height="152" frameBorder="0" allowfullscreen="" allow="autoplay; clipboard-write; encrypted-media; fullscreen; picture-in-picture" loading="lazy"></iframe>
![[DESIGNS/ToyWorldsAtlas/Gameplay/F-gif.gif]]
***
## SKILLS
#### GAME DESIGN: [[NEPOBJEDIVI/GAME DESIGN/Game Design List|Toy Philosophy]]
*Toy philosophy is a model-building methodology applied to conceptual engineering and creativity. It allows philosophical exploration and reflection through interactive media formats.*
#### ENVIRONMENTS: [[NEPOBJEDIVI/ENVIRONMENTS/Environments List|Daydreaming+]]
*Game space is foundational to what we understand as a computer game. Without spatial qualities software is abstract. Virtual environments are playgrounds for the mind or stages for thought experiments that augment imagination and allow poetic play and exploration, daydreaming+.*
#### NARRATIVE: [[NEPOBJEDIVI/NARRATIVE/Narrative Design List|Possible Worlds Engineering]]
*Chalmers develops a conceptual tool: the cosmoscope. This device makes it theoretically possible to peek into other possible worlds. The [[NEPOBJEDIVI/MODELING/Cosmoscope|cosmoscope]] that I made can peek into other's minds to detect [[NEPOBJEDIVI/GAME DESIGN/Thoughtcrimes|thoughtcrimes]]. I also made a [[NEPOBJEDIVI/MODELING/Hypercamouflage Submarine|submarine]] has cosmoscopes for periscopes and travels between game worlds. These are my narrative tools.*
#### RESEARCH: [[NEPOBJEDIVI/RESEARCH/Research List|Game Ontology and the Gay Science]]
*Game design invites players into conceptual creativity and allows a playful exploration of complex ideas. For Koster, fun is learning. As Hoffman elaborates, the nature of fun is the transformation of intimidation into happiness through surprise. Aristotle famously said that surprise is the beginning of philosophy. Nietzsche calls philosophy the gay science: a great wisdom is joyful, happiness is a fundamental human need. And for Fink, it is games that are the domain of happiness.*
***
## PLAYTHINGS
#### [[NEPOBJEDIVI/ENVIRONMENTS/Levels/Borders|Borders]]
<iframe style="border-radius:0px" src="https://itch.io/embed/3480095?bg_color=00043a&fg_color=ffffff&link_color=c00021&border_color=407ba7" width="100%" height="152" frameBorder="0" allowfullscreen="" allow="autoplay; clipboard-write; encrypted-media; fullscreen; picture-in-picture" loading="lazy"></iframe>
![[ATTACHMENTS/MAPS/Borders/In-Game/Borders_3Scenes.gif]]
***
#### [[NEPOBJEDIVI/GAME DESIGN/Universal Acid|Universal Acid]] (literally me)
<iframe style="border-radius:0px" src="https://itch.io/embed/3617267?bg_color=b6dcfe&fg_color=0d0d2a&link_color=7aff71&" width="100%" height="152" frameBorder="0" allowfullscreen="" allow="autoplay; clipboard-write; encrypted-media; fullscreen; picture-in-picture" loading="lazy"></iframe>
![[DESIGNS/UniversalAcid/UniAcid_Gameplay.gif]]
***
#### [[NEPOBJEDIVI/GAME DESIGN/Hypercamouflage Submarine on a Toxic Tropical Vacation at Fortunate Isles|Hypercamouflage Submarine]]
<iframe style="border-radius:0px" src="https://itch.io/embed/3660482?border_width=2&bg_color=A3C4F3&link_color=B9FBC0&border_color=E85229" width="100%" height="152" frameBorder="0" allowfullscreen="" allow="autoplay; clipboard-write; encrypted-media; fullscreen; picture-in-picture" loading="lazy"></iframe>
![[DESIGNS/HypercamouflageSubmarine/HyperCamougflage.gif]]
***
#### [[NEPOBJEDIVI/ENVIRONMENTS/Zones/Daemonium|Δαιμόνιον]]
![[KITS/DAEMONIUM/DaemoniumTurnaround.gif]]
## MOOD
<iframe data-testid="embed-iframe" style="border-radius:12px" src="https://open.spotify.com/embed/track/5gL0wyFd44cpZYLexz39qL?utm_source=generator" width="100%" height="152" frameBorder="0" allowfullscreen="" allow="autoplay; clipboard-write; encrypted-media; fullscreen; picture-in-picture" loading="lazy"></iframe>
***
![[NEPOBJEDIVI/DS.borders]]