# TWA. Atlas B (Dragonfly)
> [!Info] A Level at [[NEPOBJEDIVI/GAME DESIGN/Toy Worlds Atlas|Toy Worlds Atlas]]
![[DESIGNS/ToyWorldsAtlas/Gameplay/B_gif.gif]]
## Design
- [ ] Change PURE POSSIBILITY (¬VR) to GOOD CHANCES (true that VR)
Transform component
**Buttons effects**
The effects appears after the button is pressed to hint towards the solution in a self-reflexive way (the atlas page is virtual)
- [-] TIME: petals slowly rotate with each second (like a clock)
- [ ] + clock sound
- [-] FUTURE: Question marks pop-up above dragonfly's head
- [-] GOOD CHANCES: sparkles or rotating and scaling stars in the dragonflies' eyes
- [-] DEATH: "You Died" panel
- [-] GOLD: a golden coin image appears where the button's image was
- [-] MONEY: crypto-currency symbol appears where the button's image was
- [ ] MUSIC: Music plays (very memorable, like an earworm)
- [ ] EARWORM: Nothing plays (will players hear an earworm?)
- [ ] HOLD: Deactivate cursor for a moment
- [-] TREES: Falling Tree Sound
- [-] SOUTH: a compass appears and trembles
- [-] CHESS: castling (Chess button and Word button switch places)
- [-] WORDS: erases (WORD > WOR > WO), and types the whole WORDS again
- [ ] WILL: the button runs around?
- [ ] CANADA: maple leafs stamp, "Virtually Valid"
- [-] MECHANISM: letters ("MECHANISM") rotate in different directions
- [x] UNKNOWN UNKNOWNS: ???
- [x] UNWRITTEN RULES: ???
- The latter two buttons can have no effect: it fits conceptually, they are at the last row, and both are true. So player probably wouldn't notice the effect.
## Development
### Why these answers?
- **Time** (correct). Time flows through virtual realities. Some game events can be correlated with time.
- **Future** (wrong). Future is never actually real -- as long as it is future.
- **Death** (wrong). Death in the virtual reality does not kill the player. Furthermore, play is the only way to have some sort of a death experience: real death is not an experience but the end of all experiences.
- **Good Chances** (correct). If there are good chances, they are there.
- **Gold** (wrong). Gold is a chemical element. Gold in video games is not made of real gold.
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### The continuum of the virtual and the real
Here're lists of things I considered including in the puzzle. There's a separate list of things I'm uncertain about, and a list of things that seem to be too debatable to expect a universal agreement about them. The goal was to convey an intuition that players would certainly agree with, and avoid cases that would evoke frustration or confusion.
- **Real** (exclusively real): death, life, hunger, gold, dirt, fallen tree
- **Virtually Real** (virtually inclusive): striking novelty, south, good taste, strong will, mechanisms, beliefs, numbers, time, possessiveness, possession, money, words, fallen virtual tree
- **Virtual** (exclusive): spectres, goals, future, fiction, make-believe, earworms, possibility, unmade decisions
- **Uncertain**: Meaning, danger, realisations, care, mass, potential, capacities, body without organs, summer, internet, misunderstandings, mistakes, fun
- **Debatable**: love, mind, cogito, actions, suffer, intentions, illusions, pareidolia, dreams, subjectivity, spontaneity
## Player Feedback
- [-] Too difficult to understand the philosophical logic of the puzzle. **Solution**: introduced juicy feedback on each button. It makes the puzzle fun to interact with -- even without a comprehension.
## Resource
- Chalmers D. (2022) Reality+
- However I digress from his "virtual realism" conception where practically anything virtual is also virtually real.
![[NEPOBJEDIVI/atlas.borders]]