## Didn't work #### Mouth blending ```cs public void BlendMouth(float t) { // normalize 0 → 0.25 into 0 → 1 float n = Mathf.InverseLerp(0f, 0.25f, t); Color c1 = sadM.color; Color c2 = neutralM.color; c1.a = 1 - n; c2.a = n; sadM.color = c1; neutralM.color = c2; } ```