## Didn't work
#### Mouth blending
```cs
public void BlendMouth(float t)
{
// normalize 0 → 0.25 into 0 → 1
float n = Mathf.InverseLerp(0f, 0.25f, t);
Color c1 = sadM.color;
Color c2 = neutralM.color;
c1.a = 1 - n;
c2.a = n;
sadM.color = c1;
neutralM.color = c2;
}
```