# Toy Worlds Atlas - Colour Blindness Accessibility Option ### Relevant pages - [ ] [[DESIGNS/ToyWorldsAtlas/D-Atlas_Doc|D-Atlas_Doc]] **Needs interviewing colour blind people** - [ ] [[DESIGNS/ToyWorldsAtlas/F-Atlas_Doc|F-Atlas_Doc]] -- numbers / letters on eyes - [ ] [[DESIGNS/ToyWorldsAtlas/G-Atlas_Doc|G-Atlas_Doc]] -- skip the page button ## Notes **RQuestion:** Will it be meaningful enough to be worth of the effort? ### Recommendation Don't rely on colour alone. Introduce symbols or other indications. Or provide an option to switch between colour-accents (yellow instead of red, etc.) Just the gameplay-essential info matters (comp. plankton page puzzle) - [Colour-blind Unity Asset](https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/colorblind-effect-76360?fbclid=IwAR0nfsEnbEu2vYY36UoQCnX5wf3q-YxvK7pB6P4d2ORUNc2w5g0Dtva4gbI) ### Idea Backlog **Idea**: using patterns instead of colours to provide an aesthetic difference for the colour blind.