# Toy Worlds Atlas - Colour Blindness Accessibility Option
### Relevant pages
- [ ] [[DESIGNS/ToyWorldsAtlas/D-Atlas_Doc|D-Atlas_Doc]]
**Needs interviewing colour blind people**
- [ ] [[DESIGNS/ToyWorldsAtlas/F-Atlas_Doc|F-Atlas_Doc]] -- numbers / letters on eyes
- [ ] [[DESIGNS/ToyWorldsAtlas/G-Atlas_Doc|G-Atlas_Doc]] -- skip the page button
## Notes
**RQuestion:** Will it be meaningful enough to be worth of the effort?
### Recommendation
Don't rely on colour alone. Introduce symbols or other indications. Or provide an option to switch between colour-accents (yellow instead of red, etc.) Just the gameplay-essential info matters (comp. plankton page puzzle)
- [Colour-blind Unity Asset](https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/colorblind-effect-76360?fbclid=IwAR0nfsEnbEu2vYY36UoQCnX5wf3q-YxvK7pB6P4d2ORUNc2w5g0Dtva4gbI)
### Idea Backlog
**Idea**: using patterns instead of colours to provide an aesthetic difference for the colour blind.