# Toy Worlds Atlas - Reflection I *Nikita Stulikov* [Web Reflection Doc](https://nepobjedivi.website/NEPOBJEDIVI/IntentionallyBlank) Thursday, February 5th 2026 **What went well?** In this sprint (1) basic functionality was added to the [[DESIGNS/ToyWorldsAtlas/TWA_UI_Doc|Menu]], (2) custom tutorials for each page were added, (3) [[DESIGNS/ToyWorldsAtlas/TWA_Sound-Design_Doc|sound design]] was made (soundscapes and UI), (4) progress bars were added to two puzzle pages. - The game became more responsive and juicy which fits the "toy" concept well. - With completed core-game systems, the priorities for the remaining development time became clear: debugging -> UX improvements & juice -> player feedback-based iterations. - I conducted 3 SME interviews and received important insights and suggestions about the game's UX design and positioning. **What went wrong?** - After reviewing a huge amount of sounds and soundscapes, I still hear birds. If I could approach sound design research differently, I would be more precise on the type of audio I'm looking for. Then I could spend less time on reviewing a huge sound database (more than 60Gb). - I'm not sure that the tutorial feature was worth the the time and effort. However, play testing is required to decide whether it is redundant or needs an elaboration. **How did everyone on the team perform?** N/A