# Toy Worlds Atlas - Reflection I
*Nikita Stulikov*
[Web Reflection Doc](https://nepobjedivi.website/NEPOBJEDIVI/IntentionallyBlank)
Thursday, February 5th 2026
**What went well?**
In this sprint (1) basic functionality was added to the [[DESIGNS/ToyWorldsAtlas/TWA_UI_Doc|Menu]], (2) custom tutorials for each page were added, (3) [[DESIGNS/ToyWorldsAtlas/TWA_Sound-Design_Doc|sound design]] was made (soundscapes and UI), (4) progress bars were added to two puzzle pages.
- The game became more responsive and juicy which fits the "toy" concept well.
- With completed core-game systems, the priorities for the remaining development time became clear: debugging -> UX improvements & juice -> player feedback-based iterations.
- I conducted 3 SME interviews and received important insights and suggestions about the game's UX design and positioning.
**What went wrong?**
- After reviewing a huge amount of sounds and soundscapes, I still hear birds. If I could approach sound design research differently, I would be more precise on the type of audio I'm looking for. Then I could spend less time on reviewing a huge sound database (more than 60Gb).
- I'm not sure that the tutorial feature was worth the the time and effort. However, play testing is required to decide whether it is redundant or needs an elaboration.
**How did everyone on the team perform?**
N/A