# TWA. Atlas F (Spideedoscope) > [!Info] A Level at [[NEPOBJEDIVI/GAME DESIGN/Toy Worlds Atlas|Toy Worlds Atlas]] > *Relative*: [[NEPOBJEDIVI/MODELING/Cosmoscope|Cosmoscope]] > > ![[DESIGNS/ToyWorldsAtlas/Gameplay/F-gif.gif]] **Concept**: Spideedoscope. This colouring book page draws from a kaleidoscope -- an ancient toy invented in the XVII century by Athanasius Kircher, a Jesuit scholar. Kaleidoscope represents a Jesuit practice of imagination training: how else would world look like if the god decided to create it in a different way? A kaleidoscope helps imagining a radically different version of the reality (comp. [[NEPOBJEDIVI/MODELING/Cosmoscope|Cosmoscope]]). **Basic technology**: Line renderer and mesh renderer. **Victory conditions**: - 2 overlaps: 4, 5, 6 sides - 3 overlaps: 3, 4, 5, 6, (7) sides **Animation**: spider's legs (8) have segments (3). Each segment has a separate animator. Each leg sways side-to-side. 8 legs visually comprise 4 lines. The *goal* is to make the spider uncanny rather than disturbing. It has an abstract and surreal look while its movement share verisimilitude with the real spider's locomotion. ![YT](https://www.youtube.com/watch?v=5LvZ2NK8ndg) ## Resource - [Eye Colour Palette](https://www.schemecolor.com/kaleidoscope-rainbow.php) ## Notes - Canvas with the Orangery button are Screen Space Overlay - *Colours*: (1) Triangles (between eyes) have the same colour palette as eyes (a prefab with ColourantManager.cs uses a public Color array). (2) Shapes' colour is assigned in the Inspector (Puzzle Controller > PF_ShapeCreator.cs) ![[NEPOBJEDIVI/atlas.borders]]