# TWA. Atlas F (Spideedoscope)
> [!Info] A Level at [[NEPOBJEDIVI/GAME DESIGN/Toy Worlds Atlas|Toy Worlds Atlas]]
> *Relative*: [[NEPOBJEDIVI/MODELING/Cosmoscope|Cosmoscope]]
>
> ![[DESIGNS/ToyWorldsAtlas/Gameplay/F-gif.gif]]
**Concept**: Spideedoscope. This colouring book page draws from a kaleidoscope -- an ancient toy invented in the XVII century by Athanasius Kircher, a Jesuit scholar. Kaleidoscope represents a Jesuit practice of imagination training: how else would world look like if the god decided to create it in a different way? A kaleidoscope helps imagining a radically different version of the reality (comp. [[NEPOBJEDIVI/MODELING/Cosmoscope|Cosmoscope]]).
**Basic technology**: Line renderer and mesh renderer.
**Victory conditions**:
- 2 overlaps: 4, 5, 6 sides
- 3 overlaps: 3, 4, 5, 6, (7) sides
**Animation**: spider's legs (8) have segments (3). Each segment has a separate animator. Each leg sways side-to-side. 8 legs visually comprise 4 lines. The *goal* is to make the spider uncanny rather than disturbing. It has an abstract and surreal look while its movement share verisimilitude with the real spider's locomotion.

## Resource
- [Eye Colour Palette](https://www.schemecolor.com/kaleidoscope-rainbow.php)
## Notes
- Canvas with the Orangery button are Screen Space Overlay
- *Colours*: (1) Triangles (between eyes) have the same colour palette as eyes (a prefab with ColourantManager.cs uses a public Color array). (2) Shapes' colour is assigned in the Inspector (Puzzle Controller > PF_ShapeCreator.cs)
![[NEPOBJEDIVI/atlas.borders]]