# TWA. Interactions in the Orangery mechanic **Where**: [[DESIGNS/ToyWorldsAtlas/Orangery_Doc|Orangery_Doc]] ## ToDo - [ ] Research fitting VFX ## Concept (1) Atlases of the same type interact between each other. Each type interacts with its type in a same way which is different from the interaction between two or more atlases of another same type. E.g., [[DESIGNS/ToyWorldsAtlas/AtlasA_Doc|A]] & [[DESIGNS/ToyWorldsAtlas/AtlasA_Doc|A]] interacts differently, from B & B. (2) Atlases of different types interact with each other differently. E.g., A & B interact in a different way than A & C, or B & C. **Problem**: the variation of interaction needs to be limited due to the scope creep ### Methodology - Colliders - Visual Effects or particle systems, or physics -- see [[TWA_VFX_Doc]] - When the player clicks on the atlas in the Orangery, they can control its movement and collide it with other atlases as they want ### Effects **Same type** | Participating<br>Atlases | Effect | | ------------------------ | ----------------------------- | | A & A | An explosion of small beetles | | B & B | Waves of particles | | C & C | Sparcles | **Different type** | Participating<br>Atlases | Effect | | ------------------------ | ------ | | A & B | | | A & C | | | A & D | | ![[atlas.borders]]