# TWA. Orangery scene
### Tasks
- [-] The flower window
- [-] Анимация насекомых в оранжерее.
- [-] When you click on an insect in the Orangery > UI window opens with the static bug and the nickname
- [-] Сделать так, чтобы жук сохранял расцветку при перемещении в Оранжерею
- [-] Finish Name_panel
**Visual poetry (UI)**
- [-] The leaf holds the name
- [ ] Names also appear under the atlas
- [ ] The branches hold the date of creation. Day, month, hour, minute, seconds — each on a separate branch
- [ ] Greenery at the bottom of the screen consists of the "lore": quotes from [[DESIGNS/ToyWorldsAtlas/TWA_ConceptReference|conceptual references]], such as:
> "…let’s take a brief tour of the phenomenological garden <…> Our phenom is divided into three parts: (1) experience of the “external” world, such as sights, sounds, smells, slippery and scratchy feelings, feelings of heat and cold, and of the position of our limbs; 2) experience of the purely “internal” world, such as ntasy images, the inner sights and sounds of daydreaming and talking to yourself, recollections, bright ideas, and sudden hunches; (3) and experience of emotion or “affect”…" (Dennett, 1991, p.45)
### Ideas backlog
- [ ] Button "Atlases" > Opens a panel on the scene with buttons that transport the player into the atlas of their choice. панель на сцене (10 buttons > activate, if the atlas has been coloured at least once)
- [ ] Additional 2D orangery assets ([[DESIGNS/ToyWorldsAtlas/TWA_GDD#Ideas Backlog|TWA_GDD]]):
- [ ] See. [[GSc_MANUAL/Dennett_colorant/IntuitionPumps/24.SevenSecrets/114_zeroingOut.jpg]]
- [ ] See. [[GSc_MANUAL/Dennett_colorant/IntuitionPumps/24.SevenSecrets/123.jpg]]
- [ ] Comp. [[GSc_MANUAL/Chalmers_colorant/Constructing_World2012/0__блаженныеОстрова.Chalmers.jpeg|блаженные острова exLibris]]
- [ ] Assets sway
![[atlas.borders]]