> [!INFO] Steam mock-up (Toy Worlds Atlas) > **Author**: Nikita Stulikov > **Teacher**: Dan Clark > **Tool**: Figma ![[DESIGNS/ToyWorldsAtlas/Marketing/SteamPage_ToyWorldsAtlas.jpg]] **Title**: Toy Worlds Atlas **Tags**: puzzle, surreal, philosophical, education, relaxing **Logline**: A flamboyant colour-book with unique puzzles on each page for the intelligent and jaded **Motivation** (see expanded below): education, stress-relief, intrigue and collection completion ### About the game Living beings perceive reality differently. Each mind toys with a private and incomplete version of the shared world. In *Toy Worlds Atlas*, you colour these figments and bring them to life. ![[ATTACHMENTS/ToyWorldsAtlas_Steam.001.jpeg]] A classical colour-book with an intelligent twist, each page of the atlas presents a unique puzzle that represents ideas about mind, games, and metaphysics. Each atlas puzzle can be solved in multiple ways, each time with a unique colour combination. On every new page you play with different materials for colourants. It can be objects, or geographical zones, or soundscapes, and even mind-contents, epistemological anomalies, ethical paradigms... When you complete a puzzle, you can continue to the next or replay it to test whether an alternative combination of colourants can also solve it. If successful, both versions of the toy world will spring out in the *Orangery*, a garden of subjective views, daydreams and other mental phenomena. Something unexpected might appear there each time you visit. ![[ATTACHMENTS/ToyWorldsAtlas_Steam copy.002.jpeg]] You'll enjoy this game if you feel tired from vast open-worlds full of meaningless content. Shorter sessions but more intelligent and fulfilling pastime. Enhance your erudition, analytical skills and logics with insightful and sophisticated *Toy Worlds Atlas*. - *A phenomenal orangery of ontological diversity*: anything can be a colourant for the inner world. - *Grow your own garden of toy worlds!* Discover all colour variations, gather all possible worlds! - *Play smart, not hard!* Increase your insight into fundamental questions about reality in brief but meaningful play-sessions. - *Scholastic daydreaming*: a distinctive surreal art style inspired by the nostalgic aesthetics of 1990s encyclopedias. - *The cabinet of curiosities*: each new atlas added to the Orangery triggers surprising interactions, has unique animations and visual effects. ### Gallery (As seen in the mock-up) - There will be a short gameplay trailer, 20 seconds long. It demonstrates the colouring mechanic -> shows several atlases at the moment of completion -> shows the "Orangery" with multiple coloured atlases. The trailer must create a wow effect through the abundance of bright, beautiful, and diverse objects ("achiever" psychology). - The 1st image shows an almost completed atlas to demonstrate the core gameplay. - The 2nd and the 3rd images show another atlas at different levels of completion. These convey that there are several atlases with different puzzles. However, the core mechanic is always the same (colouring). - The 4th image is a screenshot of an animation that starts when an atlas is completed correctly. - The 5th image shows the "Orangery" scene where atlases appear after completion. ### Feedback ==From== Dan Clark A strikingly original and cerebral concept that transforms a colouring-book format into a philosophical puzzle experience. The tone is sophisticated yet inviting, the gameplay loop (solve → colour → evolve → collect in the Orangery) is elegantly clear, and the thematic hook — curiosity through introspection — is beautifully executed. To take it up a notch, you could make the store pitch slightly more accessible to casual readers without losing its intellectual charm. Great job — exploring perception through colour and thought feels artful, meditative, and deeply human! Love the Steam page mockup!!! I do the same thing d-)