# Toy Worlds Atlas -- Feedback & Idea Backlog
## Player Feedback
#### Suggestions
- *Target Audience* is 25 - 40y & kids 5 - 10y (they can handle philosophical puzzles too). *Slogan*: for kirdergarten philosophers to experience-rich intellectuals people (You can be a philosopher at any age. Everyone is a philosopher)
## Idea Backlog
- [-] [Luscher-based](https://psytests.org/luscher/lus8en.html) puzzle that gives the player a personalized psychological profile on completion (will require an alternative UI scheme)
- [ ] **Secrets**: e.g., with a particular combination, a small 3D room appears at the scene. This easter egg shouldn't be complex: the player's reward is surprise, less the content.
- E.g., if every type of the atlas contains orange (in the Orangery)
- [ ] **Localisation**: Canadian lady-bug (English) and Russian lady-bug (Russian language) have slightly different colour palettes, same for other regions. Asking people from different cultures to contribute to localisation research for more accurate local representations. Or ask to participate in translation, or ask for local idioms within different sub-regions (for rules descriptions).
- **3D garden instead of 2D**: 3D bugs spawn and fly in the Orangery after you paint them. In atlases, you rotate and paint a 3D bug
Assets reference: [[NEPOBJEDIVI/ENVIRONMENTS/Zones/Daemonium]]
#### New Levels Ideas
| | | Sprite Reference |
| -------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -------------------------------------------------------- |
| [[DESIGNS/ToyWorldsAtlas/AtlasI_Doc\|Atlas I]]<br>(Radiolaria) | **Mechanic**: collaging<br>**Theme**: beauty. The dialectics of subjectivity and objectivity of beauty. The presence of the golden ration in nature.<br>- For collaging, see fuzzy amorphous aethetic | ![[DESIGNS/ToyWorldsAtlas/Reference/Radiolaria_ref.png]] |
| | Focuses on (colour) perception. Mantis shrimps have an incredible range of colour perception, much wider than human is.<br>- What is it like to be a shrimp? (comp. Nagel) | ![[DESIGNS/ToyWorldsAtlas/Reference/Mantis_ref.png]] |
### Ideas that didn't make the game better, and were removed
- [-] Introduce [Boids](https://en.wikipedia.org/wiki/Boids) for the atlases' behaviour in the Orangery scene. If you click on an empty space, boids run away from the mouse point