> [!Info] Production Plan (**[Toy Worlds Atlas](https://nepobjedivi.website/DESIGNS/ToyWorldsAtlas/TWA_GDD)**)
> **Style Guide Chart**: [GoogleDrive](https://drive.google.com/file/d/1mN1RM27ByxoyPqmxJhQ6OF0Sup_6PNRo/view?usp=sharing)
> **Gantt Chart**: ![[DESIGNS/ToyWorldsAtlas/TWA_GanttDiagram_scrshot.png|Picture]]
## Priorities
**Goals**:
- Visual difference between A-C & D-H
- Use Amoeba (small) as a reference of strokes' thickness
- [ ] Redraw the A-C (and D?)
- Earlier levels don't feel intuitive to solve
- [ ] More visual feedback to indicate to the player they're approaching the solution. Player shouldn't solve it to solve it
- It shouldn't be about mere discoverability. At least give them feedback that they're approaching the right solution. Don't make them feel desperate to solve the level
**Priority pipeline**:
---> **Accessibility** ---> **Orangery (Interactions / Animation)**
---> **Improvements (D)** ---> **Post D on LinkedIn (add Menu w Rationale)**
---> **Improvements (B)** ---> **Improvements (A, E, F)**
---> **Orangery (Cosmetics / Grass Animation)**
**Note**:
- *Title*: refactor boids behaviour (avoid certain spaces, see [[ATTACHMENTS/SCRIPTS/Avoiding_Boids.png|screenshot]])
**Marketing**
- [ ] New Twitter / Bluesky announcement (indie Tuesday(?))
- [ ] LinkedIn D/E/G atlas announcement
- [ ] Stickers: also give a sticker from Reverie House
***
## Pipeline
![[DESIGNS/ToyWorldsAtlas/Pipeline_graph.png]]
### Brief
**Alpha** (*January*):
- Additional atlases sprites, animations, UI and puzzles functionality (8 total)
- Accessibility options
**Beta** (*February*):
- UX Research & Player feedback integration
- QA & Iterative design refinements
- Accessibility options testing
- Marketing campaign (social networks promotion)
**Gold Master** (*March/April*):
- UX Research & Player feedback integration
- QA & Iterative design refinements
- Marketing campaign (for the showcase)
### Detailed
**Core Features** (*December*):
*Min*: sprites & UI for 8 atlases
- [-] [[DESIGNS/ToyWorldsAtlas/A-Atlas_Doc|Atlas_A]] (due October)
- [-] [[DESIGNS/ToyWorldsAtlas/B-Atlas_Doc|Atlas_B]] (due October)
- [-] [[NEPOBJEDIVI/GAME DESIGN/Toy Worlds Atlas|Documentation]] (due November)
- [-] [[DESIGNS/ToyWorldsAtlas/C-Atlas_Doc|Atlas_C]] (due November)
- [-] Player controller in Orangery (due November)
- [-] Apply to VentureLab with the project (due November)
- [-] [[DESIGNS/ToyWorldsAtlas/D-Atlas_Doc|Atlas_D]] (due December)
- [-] [[DESIGNS/ToyWorldsAtlas/G-Atlas_Doc|Atlas_G]] (due December)
- [-] [[DESIGNS/ToyWorldsAtlas/TWA_Orangery-Interactions_Doc|Interaction between atlases in the Orangery]]: demonstrative, 2 - 3 (due December)
- [-] [[DESIGNS/ToyWorldsAtlas/E-Atlas_Doc|Atlas_E]] (due December)
- [-] [[DESIGNS/ToyWorldsAtlas/TWA_UI_Doc|UI design]] : [[DESIGNS/ToyWorldsAtlas/Orangery_Doc|Orangery]] enhancement (visual poetry)
- [-] [[DESIGNS/ToyWorldsAtlas/F-Atlas_Doc|Atlas_F]] (due January)
- [-] Atlas_H (Due January)
- [-] [[DESIGNS/ToyWorldsAtlas/TWA_Sound-Design_Doc|Sound Design]] (due January)
- [-] [[DESIGNS/ToyWorldsAtlas/TWA_Tutorial_Doc|Tutorial]]
***
**Beta** (*February*)
*Improvements*
- [ ] [[DESIGNS/ToyWorldsAtlas/TWA_UI_Doc|Accessibility]] features
- [ ] [[DESIGNS/ToyWorldsAtlas/TWA_Orangery-Interactions_Doc|Interaction between atlases in the Orangery]] (elaborated, all)
*Playtesting*
- [ ] UX surveys preparation
- [ ] Gameplay testing
- [ ] Puzzles testing: appreciation & understanding
- [ ] Player feedback integration
- [ ] Bug fixes
***
**Gold Master** (*March/April*):
- [ ] UI testing: usability & appreciation
- [ ] [[DESIGNS/ToyWorldsAtlas/TWA_UI_Doc|Accessibility]] testing
- [ ] Player feedback integration
- [ ] Showcase preparation
- [ ] Social networks announcements and invites
![[NEPOBJEDIVI/GAME DESIGN/Toy Worlds Atlas#Feature List|TWA_GDD]]
![[NEPOBJEDIVI/atlas.borders]]