> [!Info] Production Plan (**[Toy Worlds Atlas](https://nepobjedivi.website/DESIGNS/ToyWorldsAtlas/TWA_GDD)**) > **Style Guide Chart**: [GoogleDrive](https://drive.google.com/file/d/1mN1RM27ByxoyPqmxJhQ6OF0Sup_6PNRo/view?usp=sharing) > **Gantt Chart**: ![[DESIGNS/ToyWorldsAtlas/TWA_GanttDiagram_scrshot.png|Picture]] ## Priorities **Goals**: - Visual difference between A-C & D-H - Use Amoeba (small) as a reference of strokes' thickness - [ ] Redraw the A-C (and D?) - Earlier levels don't feel intuitive to solve - [ ] More visual feedback to indicate to the player they're approaching the solution. Player shouldn't solve it to solve it - It shouldn't be about mere discoverability. At least give them feedback that they're approaching the right solution. Don't make them feel desperate to solve the level **Priority pipeline**: ---> **Accessibility** ---> **Orangery (Interactions / Animation)** ---> **Improvements (D)** ---> **Post D on LinkedIn (add Menu w Rationale)** ---> **Improvements (B)** ---> **Improvements (A, E, F)** ---> **Orangery (Cosmetics / Grass Animation)** **Note**: - *Title*: refactor boids behaviour (avoid certain spaces, see [[ATTACHMENTS/SCRIPTS/Avoiding_Boids.png|screenshot]]) **Marketing** - [ ] New Twitter / Bluesky announcement (indie Tuesday(?)) - [ ] LinkedIn D/E/G atlas announcement - [ ] Stickers: also give a sticker from Reverie House *** ## Pipeline ![[DESIGNS/ToyWorldsAtlas/Pipeline_graph.png]] ### Brief **Alpha** (*January*): - Additional atlases sprites, animations, UI and puzzles functionality (8 total) - Accessibility options **Beta** (*February*): - UX Research & Player feedback integration - QA & Iterative design refinements - Accessibility options testing - Marketing campaign (social networks promotion) **Gold Master** (*March/April*): - UX Research & Player feedback integration - QA & Iterative design refinements - Marketing campaign (for the showcase) ### Detailed **Core Features** (*December*): *Min*: sprites & UI for 8 atlases - [-] [[DESIGNS/ToyWorldsAtlas/A-Atlas_Doc|Atlas_A]] (due October) - [-] [[DESIGNS/ToyWorldsAtlas/B-Atlas_Doc|Atlas_B]] (due October) - [-] [[NEPOBJEDIVI/GAME DESIGN/Toy Worlds Atlas|Documentation]] (due November) - [-] [[DESIGNS/ToyWorldsAtlas/C-Atlas_Doc|Atlas_C]] (due November) - [-] Player controller in Orangery (due November) - [-] Apply to VentureLab with the project (due November) - [-] [[DESIGNS/ToyWorldsAtlas/D-Atlas_Doc|Atlas_D]] (due December) - [-] [[DESIGNS/ToyWorldsAtlas/G-Atlas_Doc|Atlas_G]] (due December) - [-] [[DESIGNS/ToyWorldsAtlas/TWA_Orangery-Interactions_Doc|Interaction between atlases in the Orangery]]: demonstrative, 2 - 3 (due December) - [-] [[DESIGNS/ToyWorldsAtlas/E-Atlas_Doc|Atlas_E]] (due December) - [-] [[DESIGNS/ToyWorldsAtlas/TWA_UI_Doc|UI design]] : [[DESIGNS/ToyWorldsAtlas/Orangery_Doc|Orangery]] enhancement (visual poetry) - [-] [[DESIGNS/ToyWorldsAtlas/F-Atlas_Doc|Atlas_F]] (due January) - [-] Atlas_H (Due January) - [-] [[DESIGNS/ToyWorldsAtlas/TWA_Sound-Design_Doc|Sound Design]] (due January) - [-] [[DESIGNS/ToyWorldsAtlas/TWA_Tutorial_Doc|Tutorial]] *** **Beta** (*February*) *Improvements* - [ ] [[DESIGNS/ToyWorldsAtlas/TWA_UI_Doc|Accessibility]] features - [ ] [[DESIGNS/ToyWorldsAtlas/TWA_Orangery-Interactions_Doc|Interaction between atlases in the Orangery]] (elaborated, all) *Playtesting* - [ ] UX surveys preparation - [ ] Gameplay testing - [ ] Puzzles testing: appreciation & understanding - [ ] Player feedback integration - [ ] Bug fixes *** **Gold Master** (*March/April*): - [ ] UI testing: usability & appreciation - [ ] [[DESIGNS/ToyWorldsAtlas/TWA_UI_Doc|Accessibility]] testing - [ ] Player feedback integration - [ ] Showcase preparation - [ ] Social networks announcements and invites ![[NEPOBJEDIVI/GAME DESIGN/Toy Worlds Atlas#Feature List|TWA_GDD]] ![[NEPOBJEDIVI/atlas.borders]]