### Concept
- [ ] Each atlas has a Tutorial button
- [ ] Each tutorial starts an animation that
1) Rules (summary) light up
2) Rules (extended) light up
3) A cursor appears from the orangery button
4) The cursor presses a button in 1.1 button
5) Presses 1.2 button
6) Presses 2 button
7) The scene restarts
- [ ] Should explain that there must be a colour at each of 5-7 positions
- [ ] Should explain that when one button is pressed at the position, the other colour at this position turns off.
- [ ] *Under the question*: To indicate the **Orangery button affordance**:
1) Animation inside of the Orangery button at Atlas_B scene: Atlas_А (a UI image) rolls inside of the button indicating that it can be pressed.
Flag: onFirstStartAtlasB, if Atlas_B.scene (JsonContr.cs) -> Instantiate within limits (Set X & Y constrains) -> rotates side-to side (Increment)
2) Or, it is ants who roll (and maybe multiply) inside the button to draw the player's attention