**Notes** - Smaller atlas is 3/4 of the full - The animation should be controlled from the script on the Tutorial_panel **Priority** 1) Core: on Tutorial button -> Show the A-atlas animation - G-atlas may not need a tutorial 2) Optional: show a dedicated animation for each atlas (at least F) ## Animation Option - [ ] Each tutorial starts an animation that 1) Rules (summary) light up 2) Rules (extended) light up 3) A cursor appears from the orangery button 4) The cursor presses a button in 1.1 button 5) Presses 1.2 button 6) Presses 2 button 7) The scene restarts - [ ] Should explain that there must be a colour at each of 5-7 positions - [ ] Should explain that when one button is pressed at the position, the other colour at this position turns off. ## Idea Backlog - [ ] *Under the question*: To indicate the **Orangery button affordance**: 1) Animation inside of the Orangery button at Atlas_B scene: Atlas_А (a UI image) rolls inside of the button indicating that it can be pressed. Flag: onFirstStartAtlasB, if Atlas_B.scene (JsonContr.cs) -> Instantiate within limits (Set X & Y constrains) -> rotates side-to side (Increment) 2) Or, it is ants who roll (and maybe multiply) inside the button to draw the player's attention ### Resource **Font**: EB Garamond ([Google Fonts](https://fonts.google.com/specimen/EB+Garamond)) ## Reference ![Evolution Encyclopedia Page - Dorling Kindersley](https://d2w9rnfcy7mm78.cloudfront.net/9699114/original_4711ad1910c29237cd5501d8a6a6406d.jpg?1606694965?bc=0) ![Bird Encyclopedia](https://i.pinimg.com/1200x/1f/25/88/1f2588a7a7f916e431986f1afa1a8882.jpg) *** ![[NEPOBJEDIVI/atlas.borders]]