### Concept - [ ] Each atlas has a Tutorial button - [ ] Each tutorial starts an animation that 1) Rules (summary) light up 2) Rules (extended) light up 3) A cursor appears from the orangery button 4) The cursor presses a button in 1.1 button 5) Presses 1.2 button 6) Presses 2 button 7) The scene restarts - [ ] Should explain that there must be a colour at each of 5-7 positions - [ ] Should explain that when one button is pressed at the position, the other colour at this position turns off. - [ ] *Under the question*: To indicate the **Orangery button affordance**: 1) Animation inside of the Orangery button at Atlas_B scene: Atlas_А (a UI image) rolls inside of the button indicating that it can be pressed. Flag: onFirstStartAtlasB, if Atlas_B.scene (JsonContr.cs) -> Instantiate within limits (Set X & Y constrains) -> rotates side-to side (Increment) 2) Or, it is ants who roll (and maybe multiply) inside the button to draw the player's attention