# TWA. UI Doc > [!info] Toy Worlds Atlas -- UI > *Key*: Style Guide ([GoogleDrive](https://drive.google.com/file/d/1mN1RM27ByxoyPqmxJhQ6OF0Sup_6PNRo/view?usp=sharing)) > *Accessibility*: [[DESIGNS/ToyWorldsAtlas/ColourBlindness_Doc|Colour Blindness Option]] > *Related*: [[DESIGNS/ToyWorldsAtlas/TWA_Sound-Design_Doc|Sound Design Doc]], [[DESIGNS/ToyWorldsAtlas/Orangery_Doc|Orangery Doc]] > ![[DESIGNS/ToyWorldsAtlas/Gameplay/A_and_Menu.mp4|A_and_Menu]] ## Menu **Animation**: The screen moves down (brown panel moves up) -> at the same time flowers lift up -> the potato crawls from below, moving its roots, as if digging itself from the underground. -> stems sway, petals rotate **Menu panel buttons**: - *[[DESIGNS/ToyWorldsAtlas/TWA_UI_Doc#Rationale|Rationale]]*: a philosophical comment on the topic of the current page - *Settings*: (1) Accessibility: [[DESIGNS/ToyWorldsAtlas/ColourBlindness_Doc|Colour blindness option]] (2) Sound slider - *Continue* - *[[DESIGNS/ToyWorldsAtlas/TWA_Tutorial_Doc|Tutorial]]*: closes menu > opens a panel with encyclopedic-ish pointers - *Restart*: Erases Json creatures in the [[DESIGNS/ToyWorldsAtlas/Orangery_Doc|Orangery]]. Is turned off for the showcase - *[[DESIGNS/ToyWorldsAtlas/TWA_Resources|Credits]]*: special thanks **Colour-Codes** *Potato* C49E6C (body) 6A4E36 (root) A9B78B (sprout) ### Rationale | A | B | C | D | | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | Why toy worlds?<br><br>Living beings perceive reality differently. Each mind toys with a private and incomplete version of the shared world. Decide what colours these figments would have if we could substantiate them. | Chalmers D.J. (2022), p. 115<br><br>"Existence, causal powers, mind-independence, non-illusoriness, and genuineness -- capture five different strands in our concept of being real." | What dreams are made of<br><br>Does red burn? Is orange playful? What colour do you think when you think "danger"? If you imagine a pink crocodile, its colour is not really there. But somehow there's a difference between purple and yellow cows in the mind's eye. | Office plankton existentialism<br><br>A small person depressed by great ambitions is open to existential dread disguised in banal everydayness. A deep boredom disposes to deep thoughts. | | **E** | **F** | **G** | | | Dennett D. (1991) Consciousness Explained, p.35<br><br>"How can Casper both glide through walls and grab a falling towel? How can mind stuff both elude all physical measurements and control the body?" | The abstract machine of faciality;<br>Deleuze G., Guattari F.(1970, 2022) A Thousand Plateaus, p. 170<br><br>"The head is included in the body, but the face is not. <...> The head, even the human head, is not necessarily a face. The face is produced only when the head ceases to be a part of the body, when it ceases to be coded by the body <...> when the body, head included, has been decoded and has to be overcoded by something we shall call the Face."<br><br>Also see: The origin of kaleidoscope -> magic lantern ([[Афанасий Кирхер (Athanasius Kircher)]]) | A worm through time<br><br>If you split a worm, it's two worms. Do they give two different answers to the Luscher's test? | The deconstruction of deconstruction<br><br>Anything artificial is heterogeneous: it is constructed of contexts, influences, references, and gaps that we read between the lines. Reading is a reconstruction that inevitably deconstructs the initial thing, as well as our initial suggestions about its meaning. | ## Notes - Menu background (white rectangle over the whole screen) is in the Orangery-Canvas (Foreground, covers an atlas) ## Resource - Colour [palette](https://colorkit.co/palette/ffadad-ffd6a5-fdffb6-caffbf-9bf6ff-a0c4ff-bdb2ff-ffc6ff/) for swarms (title) ## Idea Backlog **Cut accessibility options** - [ ] **Font** size settings (the font is big enough, the text is not essential to the game) - [ ] **Flashing images** (not essential -- one instance over the whole game, solvable with coding) - [[DESIGNS/ToyWorldsAtlas/E-Atlas_Doc|E-Atlas (Jellyfish) Doc]] -- stars around the head ![[NEPOBJEDIVI/atlas.borders]]