# TWA. UI Doc
### General
## Menu
### General
- [ ] **Restart**: Erases Json files > Turned off at the showcase > A message appears (this function is turned off)
- [ ] (Optional) **Control schemes** (PC)
- [ ] **Resource reference** button
### Accessibility
- [ ] **Font** size settings
- [ ] **Colour-Blind option**. Don't rely on colour alone. Introduce symbols or other indications. Or provide an option to switch between colour-accents (yellow instead of red, etc.) Just the gameplay-essential info matters (comp. plankton page puzzle)
- For the C-Atlas, perhaps, "Sorry, we were not able to provide a colour-blind version"
- [Colour-blind Unity Asset](https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/colorblind-effect-76360?fbclid=IwAR0nfsEnbEu2vYY36UoQCnX5wf3q-YxvK7pB6P4d2ORUNc2w5g0Dtva4gbI)
- [ ] **Arachnophobia** filter (remove [[DESIGNS/ToyWorldsAtlas/AtlasF_Doc]], or make it cuter)
## Title
- [-] TOY Logo & animation
- [-] GDD link button with resources
## Atlases
- [-] Buttons are empty circles with colours. You press the button -- the colour fills the circle. To see which button is pressed
- [-] The atlas activates and flies into the Orangery button -> Input Field for the nickname & "Next toy world" button (non-active with an empty Input Field)
- [-] The atlas receives an inputted name
### Orangery
**[Visual Poetry](https://en.wikipedia.org/wiki/Concrete_poetry)**
==See== [[DESIGNS/ToyWorldsAtlas/Orangery_Doc|Orangery_Doc]]
![[atlas.borders]]