# TWA. UI Doc ### General ## Menu ### General - [ ] **Restart**: Erases Json files > Turned off at the showcase > A message appears (this function is turned off) - [ ] (Optional) **Control schemes** (PC) - [ ] **Resource reference** button ### Accessibility - [ ] **Font** size settings - [ ] **Colour-Blind option**. Don't rely on colour alone. Introduce symbols or other indications. Or provide an option to switch between colour-accents (yellow instead of red, etc.) Just the gameplay-essential info matters (comp. plankton page puzzle) - For the C-Atlas, perhaps, "Sorry, we were not able to provide a colour-blind version" - [Colour-blind Unity Asset](https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/colorblind-effect-76360?fbclid=IwAR0nfsEnbEu2vYY36UoQCnX5wf3q-YxvK7pB6P4d2ORUNc2w5g0Dtva4gbI) - [ ] **Arachnophobia** filter (remove [[DESIGNS/ToyWorldsAtlas/AtlasF_Doc]], or make it cuter) ## Title - [-] TOY Logo & animation - [-] GDD link button with resources ## Atlases - [-] Buttons are empty circles with colours. You press the button -- the colour fills the circle. To see which button is pressed - [-] The atlas activates and flies into the Orangery button -> Input Field for the nickname & "Next toy world" button (non-active with an empty Input Field) - [-] The atlas receives an inputted name ### Orangery **[Visual Poetry](https://en.wikipedia.org/wiki/Concrete_poetry)** ==See== [[DESIGNS/ToyWorldsAtlas/Orangery_Doc|Orangery_Doc]] ![[atlas.borders]]