# Toxic Ghostly Jungles: Capture the Heart
> [!info] Toxic Ghostly Jungles ZONE
> **TEACHER**: Kim Nutter ("*Level design is a love letter, and one shouldn't be ghosting half-way through*")
> **TOOL**: Unity
>
> **GOAL**: Capture the heart (i.e. flag, but you must break it to take)
> **GENRE**: Multiplayer Heart-breaker & Broken Hearts Gamificator
> **CONCEPT**: To break someone's heart is to say it's never been love. All along it's been something else: nothing, friendship, self-esteem boost, an interview for commitment, death drive, or sex volunteering
> **ADJACENT**: [[FortunateIsles|Fortunate Isles]]
## Unity Blockmesh
![[KITS/ORANGERY/TROPICS/CaptureTheHeart/Unity.png]]
**Legend**
> *Pink* = broken heart (flag, takes 7s to break)
> *Red* & *Blue* = team bases
> *Orange* = sniper point
> *Brown* = earth
> *Dark green* = jungle (borders)
> *Black* = stones (covers)
> *Aquamarine* = [[UniversalAcid_GDD|acid]] (decreases health by 0.01 in 1s)
> *Cyan* = water
> *Yellow* = sand
> *Grey* = structures (bridge & ladders)
> *Ghosts (unseen [breadcrumblers](https://medium.com/my-games-company/follow-the-breadcrumbs-the-basic-techniques-of-level-design-754820499a1b))* = intangible distractions that mimic real players (see [[KITS/ORANGERY/TROPICS/CaptureTheHeart/elements.png|concept]])
## Map
| Sketch | Bubble diagram |
| ------------------------------------------------------------------------------------------ | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| *1 square = 4 square meters*<br><br>![[KITS/ORANGERY/TROPICS/CaptureTheHeart/map.png]]<br> | _Purple_ = Stealth lane <br>_Orange_ = Sniping lane <br>_Green_ = Major (aggressive) lane<br>*Connecting paths* between the green & purple, green & orange lanes<br>![[KITS/ORANGERY/TROPICS/CaptureTheHeart/bubble.png\|link]] |
## Design
![[DESIGNS/GhostlyJungles.design.png]]
## Reference
**Maps**:
- Arena with time-requirement to capture the flag [LINK](https://www.youtube.com/shorts/J--GM50poUs) (thanks to Zhenja)
- Valorant: map with teleportation [LINK](https://playvalorant.com/en-us/maps/) (thanks to Venthan)
- Black Ops - Jungle
- Halo - Deadlock [LINK](https://uxdesign.cc/halo-infinite-multiplayer-level-design-series-deadlock-bedcceaf6f16)
- Team Fortress - 2Fort (Bridge exposes the player to attacks. Under the bridge there's water that slows players down)
**Acid Jungle Games**:
- [Parabellum (TBA)](https://store.steampowered.com/app/3014650/45_PARABELLUM_BLOODHOUND__Cyberpunk_Active_Time_Action/)
- [Easy Delivery Co](https://store.steampowered.com/app/3293010/Easy_Delivery_Co/) -- Chill AJungle
- [Peripetia (EA)](https://store.steampowered.com/app/1437760/Peripeteia/)
![[gore.borders]]