# Toxic Ghostly Jungles: Capture the Heart > [!info] Toxic Ghostly Jungles ZONE > **TEACHER**: Kim Nutter ("*Level design is a love letter, and one shouldn't be ghosting half-way through*") > **TOOL**: Unity > > **GOAL**: Capture the heart (i.e. flag, but you must break it to take) > **GENRE**: Multiplayer Heart-breaker & Broken Hearts Gamificator > **CONCEPT**: To break someone's heart is to say it's never been love. All along it's been something else: nothing, friendship, self-esteem boost, an interview for commitment, death drive, or sex volunteering > **ADJACENT**: [[FortunateIsles|Fortunate Isles]] ## Unity Blockmesh ![[KITS/ORANGERY/TROPICS/CaptureTheHeart/Unity.png]] **Legend** > *Pink* = broken heart (flag, takes 7s to break) > *Red* & *Blue* = team bases > *Orange* = sniper point > *Brown* = earth > *Dark green* = jungle (borders) > *Black* = stones (covers) > *Aquamarine* = [[UniversalAcid_GDD|acid]] (decreases health by 0.01 in 1s) > *Cyan* = water > *Yellow* = sand > *Grey* = structures (bridge & ladders) > *Ghosts (unseen [breadcrumblers](https://medium.com/my-games-company/follow-the-breadcrumbs-the-basic-techniques-of-level-design-754820499a1b))* = intangible distractions that mimic real players (see [[KITS/ORANGERY/TROPICS/CaptureTheHeart/elements.png|concept]]) ## Map | Sketch | Bubble diagram | | ------------------------------------------------------------------------------------------ | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | *1 square = 4 square meters*<br><br>![[KITS/ORANGERY/TROPICS/CaptureTheHeart/map.png]]<br> | _Purple_ = Stealth lane <br>_Orange_ = Sniping lane <br>_Green_ = Major (aggressive) lane<br>*Connecting paths* between the green & purple, green & orange lanes<br>![[KITS/ORANGERY/TROPICS/CaptureTheHeart/bubble.png\|link]] | ## Design ![[DESIGNS/GhostlyJungles.design.png]] ## Reference **Maps**: - Arena with time-requirement to capture the flag [LINK](https://www.youtube.com/shorts/J--GM50poUs) (thanks to Zhenja) - Valorant: map with teleportation [LINK](https://playvalorant.com/en-us/maps/) (thanks to Venthan) - Black Ops - Jungle - Halo - Deadlock [LINK](https://uxdesign.cc/halo-infinite-multiplayer-level-design-series-deadlock-bedcceaf6f16) - Team Fortress - 2Fort (Bridge exposes the player to attacks. Under the bridge there's water that slows players down) **Acid Jungle Games**: - [Parabellum (TBA)](https://store.steampowered.com/app/3014650/45_PARABELLUM_BLOODHOUND__Cyberpunk_Active_Time_Action/) - [Easy Delivery Co](https://store.steampowered.com/app/3293010/Easy_Delivery_Co/) -- Chill AJungle - [Peripetia (EA)](https://store.steampowered.com/app/1437760/Peripeteia/) ![[gore.borders]]