# de_Rats! (CounterStrike) Map Analysis
> [!INFO] Overview
> **Teacher**: Kim Nutter
> **Game**: CounterStrike1.6
> **Map title**: de_Rats! (Chris Spain)
> **Genre**: Bomb defuse
> **Goal**: Prevent terrorists from planting the bomb at the bomb-site for CT; plant the bomb for Terrorists
> **Chokepoints**: five (see Analysis). Approx. 10 sec. to discover
> **Paths**: 4 paths total for terrorists (see Analysis). CTs protect the bomb-site
## Summary
"de_Rats!" is an ingenious custom map that iterated and subverted initially clumsy design decisions until the concept became iconic. Its most allure is setting and creative traps. However, the most of its layout is blank floor exposed to snipers, the map gives too much advantage to the TC team, the lanes are also disbalanced, and their variety does not provide as much variety of playing styles.
## Analysis
**Map (de_Rats_2001)**
![[ATTACHMENTS/MAPS/de_Rats/deRats_fullMap.png]]
| Element / Scene | Commentary | Picture |
| -------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------ |
| **Counter-terrorists (CT) Spawn** (Fridge)<br><br> | - CT team has a clear *advantage* as the bomb-site is near the Fridge<br>- Buttons open door to slow down CT team<br>- An elevator leads to the CTs' sniper spot | ![[ATTACHMENTS/MAPS/de_Rats/freezer.png]] |
| **Terrorist Spawn** (Cabin) | Floors lead to one stealth, two aggressive, one hybrid *lanes*, and the Terrorists' sniper spot. | ![[ATTACHMENTS/MAPS/de_Rats/cabin.png]] |
| **CT Sniper spot** (Fridge) | The player takes the elevator to the top of the *fridge*. They have Milk and Soup for cover. | ![[ATTACHMENTS/MAPS/de_Rats/onTheFridge.png]] |
| **Terrorist Sniper spot** | At the *bookshelf*, behind two books. | ![[ATTACHMENTS/MAPS/de_Rats/bookshelf.png]] |
| **Paths** (for Terrorists) | (1) *Stealth* lane ∼40s to the bomb<br>(2) *Aggressive* bold lane: along the shelf ∼ 35s<br>(3) *Aggressive* cheesy: along the map-borders to the sink ∼20s<br>(4) *Aggrresive/Stealth*: on the floor ∼35s | ![[ATTACHMENTS/MAPS/de_Rats/terrPaths.jpg]] |
| **Bomb-site** (at Sink's right) | CTs aim to prevent Terrorists from taking the bomb-site. The *sink* is a trap activated on button | ![[ATTACHMENTS/MAPS/de_Rats/bombSite.png]] |
| **Chokepoints 1 - 4** | (1) *At the Cabin* and (2) *at the bomb-site*. (3) *The cabin* (3) and (4) *the fridge* are also chokepoints. Surrounded by enemies, the opposing team would be caught as if in a mouth trap. | ![[ATTACHMENTS/MAPS/de_Rats/CloseCombat.jpg]] |
| **Chokepoint 5** | But there's a real *mouth trap* too (5). It's a dense space as also the floor is exposed to sniper shots. | ![[ATTACHMENTS/MAPS/de_Rats/trap.png]] |
## Reference
Once again, many thanks to my friend Ženja for providing these:
- [CounterStrike1.6 - de_rats (Chris Spain pack)](https://gamebanana.com/mods/451157). Peculiar traps and interactions. Ingenious setting. A bunker with a red button that closes all gates and nukes the whole map sounds awesome.
- [The Legacy of DE_RATS! by krazzy (YouTube)](https://www.youtube.com/watch?v=MpARJ0iEQbE&t=7s&ab_channel=krazzy)
- [Counter Strike: Rats! (2012)](https://cso.fandom.com/wiki/Rats) -- an official remake of the custom original
**Backlog for consideration**
- [Call of Duty: Black Ops III -- METRO](https://callofduty.fandom.com/wiki/Metro). Escalaters as chokepoints. Verticality.
- [Battlefield 3 -- Operation Metro](https://battlefield.fandom.com/wiki/Operation_Métro). Excessive chokepoints. Verticality. High-explosive incendiary gives most advantage.