# A Criticism of Computer Game Ontological Models > [!INFO] Master of Philosophy Thesis (2020 - 2022) > **Supervisor**: Dmitriev Vyacheslav, PhD > **University**: [MSU](https://philos.msu.ru/en) > **Faculty**: Philosophy. Dep. of [[what is there? • ONTOLOGY aka The Theory of ∀ • ОНТОЛОГИЯ • is all there is are games comprising games?|Ontology]] and [[how do I know? • Theory of Knowledge ⩒ EPISTEMOLOGY (гносеология) aka META_scientific.research • a real approach to things we know|Theory of Knowledge]] ### Professors' feedback “Excellent” (Aarseth E.) *** “Будущие исследователи вполне могут обращаться к работе как к справочному пособию в области онтологии компьютерных игр” (Салин А. С.) *** “Работа без преувеличения может быть признана выдающейся. Это понятный, глубокий, основательный и систематичный текст. По сути, это выверенное и крайне масштабное (как по заявке, так и по охвату материала) введение в онтологию видеоигр <…> Никита Денисович проделал колоссальную работу” (Ветушинский А. С.) ### Table of Contents - CHAPTER 1. COMPUTER GAME “ONTOLOGICAL MODELS” AND THEIR PHILOSOPHICAL FOUNDATIONS - §1. “WITTGENSTEINIAN POSITION TOWARDS GAMES” AS A PHILOSOPHICAL FOUNDATION FOR COMPUTER GAME “ONTOLOGICAL MODEL-BUILDING” - 1.1. First computer game “ontological models” - 1.2. E. Aarseth’s computer game “simple ontological model" - 1.3. E. Aarseth & R. Calleja’s “ontological model of cybermedia" - 1.4. J. Juul’s “classical game model" - 1.5. Pragmatical approach towards computer game “ontological model- building - §2. “HUIZINGIAN TRADITION” AS A PHILOSOPHICAL FOUNDATION FOR COMPUTER GAME “ONTOLOGICAL MODEL-BUILDING" - 2.1. K. Salen & E. Zimmerman’s computer game “ontological model" - 2.2. M. Sicart’s “ontology of playthings" - 2.3. G. Frasca’s computer game “ontological models" - §3. PHENOMENOLOGICAL APPROACH TO “ONTOLOGICAL” COMPUTER GAME RESEARCH AS A PHILOSOPHICAL FOUNDATION FOR COMPUTER GAME “ONTOLOGICAL MODEL-BUILDING” - 3.1. Player-centric computer game “ontological models" - 3.2. Computer games as S. Gualeni’s “augmented ontologies" - 3.3. “Ontological models” of self-referential computer games" - 3.4. T. Majkowski’s grotesque computer game “ontological model" - CHAPTER 2. E. AARSETH & P. GRABARCZYK’S “ONTOLOGICAL META-MODEL” AS AN APPROACH TO CONNECTING COMPUTER GAME “ONTOLOGICAL MODELS" - §1. E. Aarseth & P. Grabarczyk’s “ontological meta-model” and other approaches to connecting computer game “ontological models" - 1.1. E. Aarseth & P. Grabarczyk’s “ontological meta-model” and M. Debus’s “unifying game ontology” project - 1.2. E. Aarseth & P. Grabarczyk’s “ontological meta-model” and Bogost’s computer game “flat ontological model" - 1.3. E. Aarseth & P. Grabarczyk’s “ontological meta-model” and “big toy models" - 1.4 “Self-reflexive” computer games as “meta-metaphysical systems” - §2. The comparison of computer game “ontological models” using E. Aarseth and P. Grabarczyk’s game “ontological meta-model" - §3. The results of E. Aarseth and P. Grabarczyk’s computer game “ontological meta-model” extended application” ### [[ATTACHMENTS/PAPERS/MPhil-Thesis_RU.pdf|RU (full)]] ![[ATTACHMENTS/PAPERS/MPhil-Thesis_RU.pdf]] ### [[ATTACHMENTS/PAPERS/MPhil-Thesis_ENG.pdf|ENG (excerpt)]] ![[ATTACHMENTS/PAPERS/MPhil-Thesis_ENG.pdf]] ### [[ATTACHMENTS/PAPERS/ExtendedMetaModel.pdf|Extended meta-model (appendix)]] ![[ATTACHMENTS/PAPERS/ExtendedMetaModel.pdf]] ![[AgainstGameMetaphysics.borders]]