# NO ESCAPE
> [!INFO] **[[NEPOBJEDIVI/GAME DESIGN/Game Design List|Toy Philosophy]]**
> **Teacher**: Eric McQuiggan
> **Elaboration**: [[Borders - Internal|Borders]]
> ![[DESIGNS/NoEscape/NoEscapeGamePlay.mp4]]
## DESIGNS
### (I) Iteration
NoEscape.Iteration_I
- [ ] Hit the correct brick!
- [-] IfHit -> ALL bricks fall down
- [-] If broken -> press ESC
### (II) Iteration
NoEscape.Iteration_II
- [-] The brick the player must hit, glows green
- [ ] The brick the player must hit, changes (different bricks glow each 6 seconds)
```cs
private [SerializedField] float distance = l; // <-->
private [SerializedField] float glowTime = n // šµšµšµš¢šµ
```
![[DESIGNS/NoEscape/NoEscape.Iteration_II.jpg]]
### (III) Iteration
NoEscape.Iteration_III
- [-] UI
- [-] NoEscapeScene
- [-] LoadLogoScene
- [-] ifCollides with CELL -> OnCollisionEnter == : ) <-> : ( == change facial expression
- [-] LimitlessLimitsScene
![[DESIGNS/NoEscape/NoEscape.Iteration_III.png]]
## REF
DVD
video
