# NARRATIVE DESIGN
> [!danger] [[DANCINGSTARS|DANCINGSTARS]].brand
> - Thought experiments provision
> - Invention, farming, and destruction of mind-weapons
> - Invincible fantasies architecture
> - [[GSc_MANUAL/Dennett_colorant/ConsciousnessExplained/Dennett_CExp_P.43_BloodyShadows.PhenomenologicalOrangery.jpeg|Phenomenological Orangery]] gardening
## Impossible worlds
- **[[KITS/ORANGERY/HeartPieces/TheForestHeart_pitchDoc.pdf|The Heart of PLasTiciNe jUnGLes]]** (2023). A narrative game concept for a souls-like metroidvania that uses metaphysical concepts to make conditional game mechanics (death, teleportation, craft, etc.) a meaningful part of gameplay and lore. I made a narrative bible, character bios, dialogue, script (see [design docs deck](https://docs.google.com/document/d/1Q1wtPz0ZfYxyRKKBfAZAsK7cIvGw2jLg/edit?rtpof=true&sd=true)).
- **[Digital Imp](https://docs.google.com/document/d/1ij0ztmZameq4P7gEy9-Scglj9T3DZOfF/edit?usp=sharing&ouid=114754536942457757909&rtpof=true&sd=true)** (2023). A game concept for a brainvania tabletop simulator exploring themes of Eastern European mythology and digital magic. Make a chthonic dweller of your computer your friend. A full set of GDDs including balance, QA and marketing.
- **[[NARR_DS&BA_conflict|Dancing Stars vs Inanimate Angels]]** (2024). A character-driven story that recurring in several toy worlds.
![[KITS/ORANGERY/HeartPieces/FishFlower_clay.jpg]]
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## In collaboration
**Odyssey** (Cinematic Adventure Platformer)
*Narrative, writing, and puzzles* (2024 - 2025)
- A cinematic retro-platformer with a dramatic story of a hero, who needs to prove he is still himself and not an alien spy under disguise of his appearance and consciousness. For this project I do narrative and game design and game writing in a team of professional game designers and developers.
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## Narratives: essays & discourse
*Archetypes & story composition*:
- [[NARR_W9-Pathologic2|The narrative structure of death simulation ("Pathologic 2")]] (Conestoga, 2024)
- [[NARRATIVE_W2-Nomad|Elden Ring's nomad, always home]]
*Ideological narratives*:
- [[MEDIA_W7-CrueltySquadMarketing|Cruelty Squad turns its CEO into a corporate demon for marketing purposes]] (Conestoga, 2024)
- [Кому продать душу? Демонология корпоративной культуры](https://telegra.ph/Komu-prodat-dushu-Demonologiya-korporativnoj-kultury-12-12) / A Demonology of Corporate Culture (eto_basis, 2023)
*Philosophy through games*:
- [[MEDIA_final-MIT|MIT questions the relativity theory with computer games]] (Conestoga, 2024)
- [[MEDIA_W13_TwoTypes_of_Doors|Two Types of Doors: Gualeni's "The Doors INN" & "The Case of the Golden Idol"]] (Conestoga, 2024)
- [[MEDIA_W11-Violence_WhosLila|Garage Heathen's mindsnatching "Who's Lila?"]] (Conestoga, 2024)
- [[Diving the uncanny valley. Что компьютерная игра ‘Soma’ может сказать о проблеме тождества личности]] / The Ontology of Personal Identity in Frictional Games's SOMA (MSU, 2021)
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![[plasticine.borders]]