# GAME RESEARCH
> [!danger] [[DANCINGSTARS|DANCINGSTARS]].brand
> The value of play;
> [[ЕСТЕСТВЕННАЯ ИСТОРИЯ КОМПЬЮТЕРНЫХ ИГР • NATURAL COMPUTER GAMES HISTORY|Natural computer games history]];
> Game essence;
> Formal ludology;
> The gay science
#### ACADEMIC CONTRIBUTIONS
**Articles**
- [[Коммодификация Эффекта the Uncanny Valley в Дизайне Цифровых Игр|Коммодификация Эффекта the Uncanny Valley в Дизайне Цифровых Игр]] / The Commodification of the Uncanny Valley in Computer Game Design (Moscow, Russia. IB&DR, 2024)
- [[A Criticism of Computer Game Ontological Models (DiGRA, 2023)|A Criticism of Computer Game Ontological Models - Article]] (Seville, Spain. DiGRA, 2023)
- [[Is There a Rise of Totalitarian Propaganda in Russian Game Industry? (2023)|Is There a Rise of Totalitarian Propaganda in Russian Game Industry?]] (Austria, Krems. UofK Press. 2023)
- Heraclitus's Antique Philosophy of Flame in the 'Dark Souls' Game Series (UK. BFS Journal, TBA))
**Conference**
- Meta-Ontology of Game Worlds -- [YouTube - recording](https://youtu.be/V-g4uJwJ1Xg?si=AHgK9WHnw_N7EqBN) (Waterloo, Canada. ICGaN, 2023)
- A Typology of Game Ontologies (Katowice, Poland. [Games and Literary Theory Conference 2023](https://gameslit2023.wordpress.com), 2023)
- [[Pre-Socratic Physiology Reflections in FromSoftware Games|Fire, Souls and Death Themes in Heraclitus and Dark Souls]] (UK. [MultiPlay Conference](https://www.eventbrite.co.uk/e/fantasy-and-gaming-science-fiction-and-fantasy-gaming-conference-day-two-tickets-513141759817), 2022)
**Thesis**
- [[MPhil Thesis|MPhil Thesis (A Criticism of Computer Game Ontological Models)]] (Moscow, Russia. MSU. 2020 - 2022)
**Graduate research**
- [[Ontological Moods in Computer Games|Ontological Moods in Games]] (Moscow, Russia. MSU. 2021)
****
#### ESSAYS
*Game Ontology*
- [[MEDIA_final-MIT|MIT Questions the relativity theory with computer games]] (Conestoga, 2024)
- [[MEDIA_W13_TwoTypes_of_Doors|Two Types of Doors: Gualeni's "The Doors INN" & "The Case of the Golden Idol"]] (Conestoga, 2024)
- [[MEDIA_W14-SeriousGames|Observations on serious games & complicit formal art: themes & emotions]] (Conestoga, 2024)
- [Что такое игры?](https://demagog.me/179/) / What are games? (Demagog, 2023)
- [[Diving the uncanny valley. Что компьютерная игра ‘Soma’ может сказать о проблеме тождества личности]] / The Ontology of Personal Identity in Frictional Games's SOMA (MSU, 2021)
- [[ATTACHMENTS/PAPERS/ToyPhilosophy. Is it possible to make a philosophical video game.pdf|Reza Negarestani's «toy philosophy»: is it possible to make a philosophical video game?]] (MSU, 2020)
*Narratives*
- [[NARR_W9-Pathologic2|The narrative structure of death simulation ("Pathologic 2")]] (Conestoga, 2024)
- [[MEDIA_W11-Violence_WhosLila|Garage Heathen's mind-snatching "Who's Lila?"]] (Conestoga, 2024)
- [[NARRATIVE_W2-Nomad|Elden Ring's nomad: always home]] (Conestoga, 2024)
- [[MEDIA_W7-CrueltySquadMarketing|Cruelty Squad turns its CEO into a corporate demon for marketing purposes]] (Conestoga, 2024)
- [Кому продать душу? Демонология корпоративной культуры](https://telegra.ph/Komu-prodat-dushu-Demonologiya-korporativnoj-kultury-12-12) / A Demonology of Corporate Culture (eto_basis, 2023)
*Systems*
- [[DATA_W1_PacificDriveAnalysis|The ontology of ontological anomalies: "Pacific Drive" Analysis]] (Conestoga, 2025)
- [[DATA_III-ZeldaAwakening_Economy|Economy systems in "Legends of Zelda: Link's Awakening"]] (Conestoga, 2025)
- [[EnvDes_II-Cues|Environmental cues in "Echoes of Wisdom"]] (Conestoga, 2025)
- [[EnvDes_IV-de_Rats!Analysis|de_Rats! (CounterStrike) map analysis]] (Conestoga, 2025)
- [[UX_W3-GestaltsAffordances|Tricky gestalts & affordances in Superliminal, Baba is You & Crow Country]] (Conestoga, 2025)
*Game Data Analysis*
- [[DATA_final-AbyssriumRetention|Retention Mechanics in Abyssrium]] (Conestoga, 2025)
- [[DATA_final-AbyssriumSurvey|Abyssrium: Quntitative, Qualitative Analysis & A/B Testing]] (Conestoga, 2025)
***
#### (NOT)GAMES
**Translations** (ENG to RU)
- *Trigg Dylan* (2016) "Topophobia: A Phenomenology of Anxiety". Chapter 4. DOI: https://doi.org/10.17323/usp64202133-45
- *Negarestani Reza* (2018) "Intelligence & Spirit". Chapter 2 & 3 (TBA)
- *Fisher Mark* (2016) "The Weird & The Eerie". Chapter 4 (Discontinued)
**Teaching**
- [LMSU, Cybernetics Faculty (MSc programme, Philosophy of Science class) - lectures and seminars](https://cs.msu.ru/en) (2021 - 2022)
- [Moscow High School 345 (Philosophy & Social Science classes) - lectures, seminars, exams and evaluations](https://edu-inform.ru/school/co1641/) (2020 - 2021)
***
![[AgainstGameMetaphysics.borders]]