# GAME RESEARCH > The value of play; natural computer games history; game essence; formal ludology; the gay science #### ACADEMIC CONTRIBUTIONS **Articles** - [[NEPOBJEDIVI/RESEARCH/Articles/2024. The Commodification of the 'Uncanny Valley' Effect in Computer Game Design|The Commodification of the 'Uncanny Valley' Effect in Computer Game Design]] / The Commodification of the Uncanny Valley in Computer Game Design (Moscow, Russia. IB&DR, 2024) - [[NEPOBJEDIVI/RESEARCH/Articles/2023. A Criticism of Computer Game Ontological Models (DiGRA)|A Criticism of Computer Game Ontological Models]] (Seville, Spain. DiGRA, 2023) - [[NEPOBJEDIVI/RESEARCH/Articles/2023. Is There a Rise of Totalitarian Propaganda in Russian Game Industry?|Is There a Rise of Totalitarian Propaganda in Russian Game Industry?]] (Austria, Krems. UofK Press. 2023) - Heraclitus's Antique Philosophy of Flame in the 'Dark Souls' Game Series (UK. BFS Journal, TBA) **Conference** - [[NEPOBJEDIVI/RESEARCH/Conferences/2023. Meta-Ontology of Game Worlds|Meta-Ontology of Game Worlds]] -- [YouTube - recording](https://youtu.be/V-g4uJwJ1Xg?si=AHgK9WHnw_N7EqBN) (Waterloo, Canada. ICGaN, 2023) - A Typology of Game Ontologies (Katowice, Poland. [Games and Literary Theory Conference 2023](https://gameslit2023.wordpress.com), 2023) - [[NEPOBJEDIVI/RESEARCH/Conferences/2022. Pre-Socratic Physiological Reflections in FromSoftware Games|Pre-Socratic Physiological Reflections in FromSoftware Games]] (UK, online [MultiPlay Conference](https://www.eventbrite.co.uk/e/fantasy-and-gaming-science-fiction-and-fantasy-gaming-conference-day-two-tickets-513141759817), 2022) - [[NEPOBJEDIVI/RESEARCH/Conferences/2022. Travel Notes in Computer Games. A Methodology|Travel Notes in Computer Games: a Methodology]] (Moscow, Russia. [GARAGE Museum of Contemporary Art](https://garagemca.org/en), 2022) - [[NEPOBJEDIVI/RESEARCH/Conferences/2022. The Production of Mistrust in Self-Reflexive Computer Games|The Production of Mistrust in Self-Reflexive Computer Games]] (Moscow, Russia. IB&DR, 2022) - [[NEPOBJEDIVI/RESEARCH/Conferences/2021. Ludic Political Mythology|Ludic Political Mythology]] (Moscow State University, 2021) **Graduate research** - [[NEPOBJEDIVI/RESEARCH/Graduate Research/2021. Ontological Moods in Computer Games|Ontological Moods in Games]] (Moscow, Russia. MSU. 2021) - [[NEPOBJEDIVI/RESEARCH/Graduate Research/2022. A Criticism of Computer Game Ontological Models (MPhil Thesis)|MPhil Thesis (A Criticism of Computer Game Ontological Models)]] (Moscow, Russia. MSU. 2020 - 2022) **** #### ESSAYS & DISCOURSE *Game Ontology* - [[NEPOBJEDIVI/RESEARCH/Deconstructions/2024. The Speed of Thought. An Ontological Analysis of 'A Slower Speed of Light'|The Speed of Thought. An Ontological Analysis of 'A Slower Speed of Light']] (Conestoga, 2024) - [[NEPOBJEDIVI/RESEARCH/Essays/2024. Two Types of Doors|Two Types of Doors: Gualeni's "The Doors INN" & "The Case of the Golden Idol"]] (Conestoga, 2024) - [[NEPOBJEDIVI/RESEARCH/Deconstructions/2024. Serious Games & Complicit Formal Art|Serious Games & Complicit Formal Art]] (Conestoga, 2024) - [Что такое игры?](https://demagog.me/179/) / What are games? (Demagog, 2023) - [[NEPOBJEDIVI/RESEARCH/Essays/2021. Diving the Uncanny Valley|Diving the Uncanny Valley: Что компьютерная игра ‘Soma’ может сказать о проблеме тождества личности?]] / The Ontology of Personal Identity in Frictional Games's SOMA (MSU, 2021) - [[NEPOBJEDIVI/RESEARCH/Essays/2020. Toy Philosophy. Is it possible to make a philosophical video game?|Reza Negarestani's «toy philosophy»: is it possible to make a philosophical video game?]] (MSU, 2020) *Narratives* - [[NEPOBJEDIVI/RESEARCH/Essays/2025. Doors that Never Open -- Disco Elysium and The Reverse Engineering of Love|Doors that Never Open: Disco Elysium and The Reverse Engineering of Love]] (Conestoga, 2025) - [[NEPOBJEDIVI/RESEARCH/Deconstructions/2024. The Narrative Structure of Death Simulation|The Narrative Structure of Death Simulation: Empyrean Geometries in Pathologic 2]] (Conestoga, 2024) - [[NEPOBJEDIVI/RESEARCH/Essays/2024. Ludic Mind-Snatchers|Ludic Mind-Snatchers & Violence Towards Players in Garage Heathen's "Who's Lila?"]] (Conestoga, 2024) - [[NEPOBJEDIVI/RESEARCH/Deconstructions/2024. A Nomad is Always Home|Elden Ring's Nomad: Always Home]] (Conestoga, 2024) - [[NEPOBJEDIVI/RESEARCH/Deconstructions/2024. Game Advertisement for Corporate Demons|Game Advertisement for Corporate Demons]] (Conestoga, 2024) - [Кому продать душу? Демонология корпоративной культуры](https://telegra.ph/Komu-prodat-dushu-Demonologiya-korporativnoj-kultury-12-12) / A Demonology of Corporate Culture (eto_basis, 2023) *Systems* - [[NEPOBJEDIVI/RESEARCH/Deconstructions/2025. Physical and Metaphysical Engines|Physical and metaphysical engines -- Universe Sandbox case study]] (Conestoga, 2025) - [[NEPOBJEDIVI/RESEARCH/Deconstructions/2025. PCG Analysis in Ultima Ratio Regum|PCG Analysis in Ultima Ratio Regum]] (Conestoga, 2025) - [[NEPOBJEDIVI/RESEARCH/Deconstructions/2025. The Ontology of Ontological Anomalies|The Ontology of Ontological Anomalies in "Pacific Drive"]] (Conestoga, 2025) - [[NEPOBJEDIVI/RESEARCH/Deconstructions/2025. Economy Systems in Link's Awakening|Economy Systems in "Legends of Zelda: Link's Awakening"]] (Conestoga, 2025) - [[NEPOBJEDIVI/RESEARCH/Deconstructions/2025. Environmental Cues in Echoes of Wisdom|Environmental Cues in "Zelda: Echoes of Wisdom"]] (Conestoga, 2025) - [[NEPOBJEDIVI/RESEARCH/Deconstructions/2025. Tricky Gestalts & Affordances|Tricky Gestalts & Affordances in Superliminal, Baba is You & Crow Country]] (Conestoga, 2025) - [[NEPOBJEDIVI/RESEARCH/Deconstructions/2025. de_Rats! Map Analysis|de_Rats! Map Analysis]] (Conestoga, 2025) *Game Data Analysis* - [[NEPOBJEDIVI/RESEARCH/Deconstructions/2025. Abyssrium -- Retention Mechanics|Retention Mechanics in Abyssrium]] (Conestoga, 2025) - [[NEPOBJEDIVI/RESEARCH/Deconstructions/2025. Abyssrium -- Quantitative, Qualitative Analysis & AB Testing|Abyssrium: Quntitative, Qualitative Analysis & A/B Testing]] (Conestoga, 2025) *** #### (NOT)GAMES **Translations** (ENG to RU) - *Trigg Dylan* (2016) "Topophobia: A Phenomenology of Anxiety". Chapter 4. DOI: https://doi.org/10.17323/usp64202133-45 - *Negarestani Reza* (2018) "Intelligence & Spirit". Chapter 2 & 3 (TBA) - *Fisher Mark* (2016) "The Weird & The Eerie". Chapter 4 (Discontinued) **Teaching** - [LMSU, Cybernetics Faculty (MSc programme, Philosophy of Science class) - lectures and seminars](https://cs.msu.ru/en) (2021 - 2022) - [Moscow High School 345 (Philosophy & Social Science classes) - lectures, seminars, exams and evaluations](https://edu-inform.ru/school/co1641/) (2020 - 2021) *** ![[NEPOBJEDIVI/DS.borders]]