# NO ESCAPE **Teacher**: Eric McQuiggan **Elaboration**: [[EngineEnv_Borders.archiveCode|Borders]] ![[DESIGNS/NoEscape/NoEscapeGamePlay.mp4]] ## DESIGNS ### (I) Iteration NoEscape.Iteration_I - [ ] Hit the correct brick! - [-] IfHit -> ALL bricks fall down - [-] If broken -> press ESC ### (II) Iteration NoEscape.Iteration_II - [-] The brick the player must hit, glows green - [ ] The brick the player must hit, changes (different bricks glow each 6 seconds) ```cs private [SerializedField] float distance = l; // <--> private [SerializedField] float glowTime = n // 🔵🔵🔵🟢🔵 ``` ![[DESIGNS/NoEscape/NoEscape.Iteration_II.jpg]] ### (III) Iteration NoEscape.Iteration_III - [-] UI - [-] NoEscapeScene - [-] LoadLogoScene - [-] ifCollides with CELL -> OnCollisionEnter == : ) <-> : ( == change facial expression - [-] LimitlessLimitsScene ![[DESIGNS/NoEscape/NoEscape.Iteration_III.png]] ## REF DVD video ![DVD](https://www.youtube.com/watch?v=5mGuCdlCcNM&t=4s)