# Quantum Immortality
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![[ATTACHMENTS/QuantumImmortality_gameplay.mov|QuantumImmortality_gameplay]]
## Log
**Teacher**: Eric McQuiggan
**Potential improvements**:
- Exponential growth
- Launch();
- [[Particles Effects @ Unity]]
**Prequel**: [[Inanimatorium_GDD|Inanimatorium]]
## Designs
| Scene | Design A | Design B |
| ----------------------- | ---------------------------------------- | ---------------------------------------- |
| **Unlosable** <br>Scene | ![[DESIGNS/Quantum_Immortality/A1.jpeg]] | ![[DESIGNS/Quantum_Immortality/A2.jpeg]] |
| **Styx**<br>Scene | ![[DESIGNS/Quantum_Immortality/B.jpeg]] | ==Intentionally Blank== |
| **Unwinnable**<br>Scene | ![[DESIGNS/Quantum_Immortality/C1.jpeg]] | ![[DESIGNS/Quantum_Immortality/C2.jpeg]] |
## Reference
- [Weird original resource of this weird thought experiment](https://space.mit.edu/home/tegmark/crazy.html) by Tegmark Max
- Criticised by [[Lewis David aka the Cosmoscopes Crusher and Machine in the Ghost]]. The Quantum Immortality implies a particular nature of *possibility* that we cannot accept, as we cannot accept that there is a possibility for human to be immortal.
- [[🎎 Doppelganger|Doppelganger]] -- an omen of death.