# Universal Acid <iframe style="border-radius:12px" src="https://itch.io/embed/3617267?bg_color=b6dcfe&amp;fg_color=0d0d2a&amp;link_color=7aff71&amp" width="100%" height="152" frameBorder="0" allowfullscreen="" allow="autoplay; clipboard-write; encrypted-media; fullscreen; picture-in-picture" loading="lazy"></iframe> ![[DESIGNS/UniversalAcid/UniAcid_gameplay.mp4]] ## Concept **Teacher**: Eric McQuiggan **Genre**: Match3 & alike **Aesthetic**: Conceptual toy, cosmos **Goal**: Dissolve the toy world as fast as you can. **InUse**: Board states (test for the blank space in columns > blank space found > find next filled space > move everything from top-down) **Base**: Dennett D. (2013) "Intuition Pumps". Ch. 34 "Universal Acid", p.213 A toy example of Darwin’s theory. Evolutionary adaptation — the process of fitting into the environment — resembles a universal acid that seeps into every crack and eats through everything. ## Designs | Dennett | The Cosmos | | ------------------------------------------------------------------ | -------------------------------------------- | | ![[GSc_MANUAL/Dennett_colorant/IntuitionPumps/34.UniversalAcid/202-203.png]] | ![[DESIGNS/UniversalAcid/cosmScene.jpeg]] | | **Scene mock-up** | **Loading scene<br>(unreleased)** | | ![[DESIGNS/UniversalAcid/sceneChange.jpeg]] | ![[DESIGNS/UniversalAcid/loadingScene.jpeg]] | ## Potential changes - [-] Static **scene** representing cosmos 35x5 (pipes) = 5 pipes (1 -3- 4 -3- 4 -3- 4 -3- 4 -3- 1) 36x12 (cosmos) = 3 rows - [ ] *Rows* move left-to-right, right-to-left, and left-to-right - [-] The **[[HypercamouflageSubmarine_3D|submarine]]** drops dollops ([[DANCINGSTARS|DSs]]) at one of 5 positions - Dissolved **materials** have: - [-] *Consistency* (speed of dissolvement) - [ ] *Contamination* (the scale of acidic spread the material causes to surroundings when dissolved; if contamin. = 1 -> one neighbour is acidated, if contamin. = 2 -> 2 neighbours are, 3 -> 3) - [ ] *Sound* - [-] *Colour* - Void = 1s + 3 contamin. + crackling sound - Stars = 5s + 3 contamin. + clapping sound1 + destroys adjacent objects - Planets - Solid = 7s + 1 contamin. + hiss sound - Water = 6s + 2 contamin. + vapor-sound - Gas = 4s + 3 contamin. + popping-sound - [-] **Timer** (the score; if you beat your score, you win). Appears when all is dissolved. - Find a way to dissolve the fastest (beat the record time of victory) ## Reference *Mechanics* - Noita *Match3-likes* - Bubble-bubble / ∼Wizard Pop (shoot the spheres to the grid -> match them) - Puzzle Pirates - Peggle - Doctor Mario